I want to know if Panda3D has provided any libraries to export games to PS3, Nintendo Wii and XBox platforms ?
Thank you David
panda3d is open source one can always make it so it will run on those platforms. And since its already runs on windows, mac and linux - it might not be that hard. Do we know what would be involved making panda3d work on those platforms?
A licensed dev kit, sufficient documentation, and at least one dedicated programmer, for each platform you would like. And a pledge to support the resulting effort for a useful period of time into the future.
[color=darkblue]panda3d is open source one can always make it so it will run on those platforms. And since its already runs on windows, mac and linux - it might not be that hard. Do we know what would be involved making panda3d work on those platforms?
[b]I agree with treeform on this. Panda3D supports various platforms.
It would be good if there is a post providing the technical details and formats for PS3, PS2, Wii and Xbox. With these details - libraries, custom formats and the runtimes can be made for these consols.
if anyone have these, please provide them.[/b]
have to buy and SDK to develop for those platforms and i think the license is expensive and you might not be able to share the docs (without breaking the license)
Please do the research on this and get back to us.
Maybe there is a homebrew sdk already for one of the consoles. Like for the DS or PS2.
well i got a ps3 running linux and a psp with custom firmware, i’ve written a few programs for them in my spare time, nothing crazy.
i just started using panda3d so i’ll see what i can do. don’t expect anything real soon, no promises.
i’d really like this to work and its definitely possible, i’m just unsure if i’ll be able to pull it off.
isnt the ps3 hw-acceleration disabled? or does the custom firmeware fix this?
cause without hardware accelerated gl you can pretty much forget about running anything more than a bluescreen.
well the custom firmware is only on my psp, none exists for the ps3.
the ps3 has a hypervisor which denies access to the video card (excluding the frame buffer)
so no HW acceleration on the ps3
and there is HW accel on the psp (opengl)
i believe there are some efforts to create an opengl implementation which uses the SPE’s on the ps3 which could actually produce playable framerates. i’m going to look into it now
Wait… xbox360 games are written in XNA, right? Like Panda3D, XNA is free, though its not multiplatform, of course. Oh, did I mention that DirectX SDK is huge?
not true…in order to develop for the 360 a fee of 90 or so dollars is needed to get the program to send it to your xbox and for it to be able to run. but yes XNA is free for windows development
In the case of Wii, there’s always the Scene
You can develope a Wii game just like a program, but you’ll have to use C/C++.
My goal, is to use Panda3D as the engine of the game I’m planning to develope for the Wii, but it’ll have to be a homebrew and not an actual Wii Game.
also I recently discovered that the ps3 runs on a similar platform of power pc along with the Cell processor I’m sure we could port panda to it
Looking at CVS, I see some deleted files that look like somebody once tried to port Panda3D to the PS2, but then failed and/or gave up:
panda3d.cvs.sourceforge.net/pand … ideattic=0
yeah but the playstation 2 and playstation 3 are completely different beasts! unless you wanted to maybe make games for the ps2 format and play them on the ps3? is that possible?
It is but Im not sure how compatible it is…some games do run that way yes, but of course one must have a ps3 capable of doing it in the first place ( just certain models do it).