I stuck with the performance tuning about animation.
My model has over 28,000 triangles polygon count.
And it’s animate with 165 bones.
It’s lack of frame-rate when I run engine.
What is more importance between reduce number of bones or reduce model’s meshes?
For a static model, the number of vertices doesn’t matter much; but for animated models, it can be very important, since the animation requires recomputing the position of each vertex every frame.
28,000 triangles is a lot of triangles for an animated model. Can you reduce that down to 6,000 or fewer?
you could also try and see if hardware-based vertex-animation work out for you. try to enable it in your config file. http://www.panda3d.org/manual/index.php/List_of_All_Config_Variables look for “hardware-animated-vertices”.
dunno how well it is supported these days and in combinatoin with shaders but might be worth a shot.