Hi, Maroon again. I’ve been making a character walk onto screen and turn towards the player and I’ve got all that done. Except for one detail. I can’t get him to stop playing the walk animation. Here’s the relevant part of my code.
I take it that “Cog” is the Actor that is animating? If not, replace “Cog” below with whatever Actor should be changed.
I think that you should be able to just insert a function interval into your sequence; if the Actor is intended to stop animating after the movement but before the rotation, then something like this might work: