Animation models from blender

You requested an object with bones, so that’s what I used.

Pretty much, indeed.

I mean, you can often enough just call:

pview /c/Your_Path_Here/modelFile*

Plus keeping your animations separate means that it’s easier to examine just one animation, or to clean up amongst your animations, I feel.

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that is helpful thank you

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InstantGif_2021.05.30-01.29_01

:stuck_out_tongue:

Okay, that’s fair!

I do stand by my other points, however. :stuck_out_tongue:

do i have to animate the bones with scripts or only with the recorder ?

This is usually done using the keys on the timeline.

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