Animated texture via atlas (fake particles)

License is CC0, Public Domain, Do What You Want or any compatible.

You mean face the camera? If that’s it look in the code for

self.vfx.lookAt(base.camera)

and comment/remove that.
If there’s any other type of movement that it’s not intended.

I’m attaching the code to this post, hopefully it won’t get lost here:
vfx.zip (12.5 MB)