Hello, I was wondering: Does the Panda3D-Engine support adaptive tesselation of subdivision surfaces or not? And if so:
Thanks in advance!
Are you referring to this technique? https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_chapter07.html
Panda3D doesn’t support that technique out of the box, but it does support all the technology needed to implement it, specifically tessellation shaders.