Adaptive tesselation of subdivision surfaces and Panda?

Hello,
I was wondering: Does the Panda3D-Engine support adaptive tesselation of subdivision surfaces or not?
And if so:

  1. Is it built into the usual render pipeline?
    or
  2. How does it work/ where can I get reference?
  3. How does it perform?

Thanks in advance!

Are you referring to this technique?
https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_chapter07.html

Panda3D doesn’t support that technique out of the box, but it does support all the technology needed to implement it, specifically tessellation shaders.