Adaptive tesselation of subdivision surfaces and Panda?

I was wondering: Does the Panda3D-Engine support adaptive tesselation of subdivision surfaces or not?
And if so:

  1. Is it built into the usual render pipeline?
  2. How does it work/ where can I get reference?
  3. How does it perform?

Thanks in advance!

Are you referring to this technique?

Panda3D doesn’t support that technique out of the box, but it does support all the technology needed to implement it, specifically tessellation shaders.