I Actor a actor and animated it. After loop, I used controlJoint to get the nodePath of the animated bone. So the animation stoped. When I releaseJoint,Animation goes on.
But I have seen these words in manual:
It used to be important to make all of your controlJoint() calls for a particular model before you made the
first call to play(), loop(), or pose(). This is no longer necessary; you may call controlJoint() at any time.
And my version is 1.5.4, so why?