Please,post to this topic some ideas or code snippets of detecting AABB collisions between two models without using panda collision system.Thanks to all.
If you not going to use panda3d collisions you have option of using ODE or Physx.
Why not panda3d collisions?
Because panda3d collision system is not convinient for me.So I have written simple function for SphereToSphere collisions and now the question is in about AABB collision.Using ODE or PhysX in my case can’t solve problem,because in our game we need from physics only collision detection and nothing more,no sharp physics simulation at all.
In the new Panda version 1.6.0, it’s possible to utilize the ODE collision system (which supports AABB) without actually using it as physics system.