A pathfinding tutorial

I was always wondering if there is a pathfinding example using A* algorithm method??
I tried to do another procedure for avoiding objects without the use of it so it is not perfect to use in games
Thanks in advance

In 1.7, PandaI is available.
So, you don’t have to re-create the wheel :wink:

It’s cool one and the tutorials works with me
maybe I’ll never be a programmer…but just a user of the other experiences :cry:
Thanks a lot

Don’t be sad, a good programmer must be lazy :slight_smile: