A* path planning

Hi all,

i need to implement the AI part of a game, specifically i need to do a path planner using a variation of the A* algorithm

is it possible in panda3d to program a path for an actor to follow? what in panda3d should i know to do that?

thanks

apologies,

i suppose what im actually asking is whether or not its possible to have a grid for the game’s map. so then anything in a particular square of the map will have a particular texture to it that could change.

For A* pathfinding, try these posts:
https://discourse.panda3d.org/viewtopic.php?t=4224
https://discourse.panda3d.org/viewtopic.php?t=3414
https://discourse.panda3d.org/viewtopic.php?p=16720

For a grid-based game, look at the chessboard tutorial, or try these posts:
https://discourse.panda3d.org/viewtopic.php?t=3635
https://discourse.panda3d.org/viewtopic.php?t=4443

David

thanks, i knew i wasn’t looking hard enough :blush: