A neat modelling trick

I have just figured out, if you are struggling with creating models in a modelling software like Blender, here is a neat trick I found.

First, make some basic models like a cube, a sphere etc.
Second, make a NodePathCollection in the code, having the models you created, in a way it looks like a model, and manipulate it as you wish!

I hope you understand.

You can also just parent multiple models to the same parent node and treat that as its own model. It will behave like any other model, much moreso than a NodePathCollection would.

Yes, I know, but I have tried it with NidePathCollections before, not with what you are saying. So I didn’t want to put false information.