I’ve had a report of some issues with the UI of A Door to the Mists under Windows 10, specifically when using a 4K resolution and a scaling value of 200%.
I’m not really familiar with Windows 10 or its scaling feature, so I don’t know to what degree this is something that I’m doing wrong (by action or omission), or a bug in Panda, or just a result of a Windows feature that one would expect to interfere with gaming.
These are the reports that I’ve had:
- The UI / Text is scaled wrongly in high resolution. Half of the textboxes in the intro are outside of the screen and cannot be read. I’m playing in 4k with a scaling of 200% in Win 10.
- After changing the resolution in the main menu, the cursor was restricted to a portion of the screen, so I could not click on any button anymore
For the latter, could this be Panda or Windows messing up how the mouse is contained in “confined” mode?
For the former, I’m really not sure of what to think. Should I be looking for this scaling mode and changing something?
And in general, does anyone have any feedback on these issues?
I played it with a 200% scale factor on a 3000x2000 display on Windows 10. I encountered no problems other than the already reported issue with the cutscene at a 3:2 aspect ratio, the fact that the default window size is pretty small on such a large display, and that the window is by default aligned to the left edge of the screen (but judging by the value in the .prc file, this looks to be intentional).
However, I could confirm with some tests that the confined mode doesn’t properly change the confinement area. I’ve filed an issue for that: