3dsmax 2009 and .x X-porter = troubles

Hey all I’m rly frustrated atm since I can’t get anything to work.
I have 3dsmax 2009 and the attempt to export to a .egg file traumatically failed! This means it was untextured and completely white no matter what I did.

So I moved allong to my second solution and exported it to a .x format
Now I could apply textures but only with scripting :frowning:

It seems my path is there but it wont apply it to my object.

Also I’m wondering how to run a animation when I have one for exmpl called. “walk”

This is my code of the .x file:

xof 0303txt 0032
template Frame {
 <3d82ab46-62da-11cf-ab39-0020af71e433>
 [...]
}

template Matrix4x4 {
 <f6f23f45-7686-11cf-8f52-0040333594a3>
 array FLOAT matrix[16];
}

template FrameTransformMatrix {
 <f6f23f41-7686-11cf-8f52-0040333594a3>
 Matrix4x4 frameMatrix;
}

template Vector {
 <3d82ab5e-62da-11cf-ab39-0020af71e433>
 FLOAT x;
 FLOAT y;
 FLOAT z;
}

template MeshFace {
 <3d82ab5f-62da-11cf-ab39-0020af71e433>
 DWORD nFaceVertexIndices;
 array DWORD faceVertexIndices[nFaceVertexIndices];
}

template Mesh {
 <3d82ab44-62da-11cf-ab39-0020af71e433>
 DWORD nVertices;
 array Vector vertices[nVertices];
 DWORD nFaces;
 array MeshFace faces[nFaces];
 [...]
}

template MeshNormals {
 <f6f23f43-7686-11cf-8f52-0040333594a3>
 DWORD nNormals;
 array Vector normals[nNormals];
 DWORD nFaceNormals;
 array MeshFace faceNormals[nFaceNormals];
}

template ColorRGBA {
 <35ff44e0-6c7c-11cf-8f52-0040333594a3>
 FLOAT red;
 FLOAT green;
 FLOAT blue;
 FLOAT alpha;
}

template ColorRGB {
 <d3e16e81-7835-11cf-8f52-0040333594a3>
 FLOAT red;
 FLOAT green;
 FLOAT blue;
}

template Material {
 <3d82ab4d-62da-11cf-ab39-0020af71e433>
 ColorRGBA faceColor;
 FLOAT power;
 ColorRGB specularColor;
 ColorRGB emissiveColor;
 [...]
}

template MeshMaterialList {
 <f6f23f42-7686-11cf-8f52-0040333594a3>
 DWORD nMaterials;
 DWORD nFaceIndexes;
 array DWORD faceIndexes[nFaceIndexes];
 [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}

template TextureFilename {
 <a42790e1-7810-11cf-8f52-0040333594a3>
 STRING filename;
}

template Coords2d {
 <f6f23f44-7686-11cf-8f52-0040333594a3>
 FLOAT u;
 FLOAT v;
}

template MeshTextureCoords {
 <f6f23f40-7686-11cf-8f52-0040333594a3>
 DWORD nTextureCoords;
 array Coords2d textureCoords[nTextureCoords];
}

template XSkinMeshHeader {
 <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
 WORD nMaxSkinWeightsPerVertex;
 WORD nMaxSkinWeightsPerFace;
 WORD nBones;
}

template SkinWeights {
 <6f0d123b-bad2-4167-a0d0-80224f25fabb>
 STRING transformNodeName;
 DWORD nWeights;
 array DWORD vertexIndices[nWeights];
 array FLOAT weights[nWeights];
 Matrix4x4 matrixOffset;
}

template Animation {
 <3d82ab4f-62da-11cf-ab39-0020af71e433>
 [...]
}

template AnimationSet {
 <3d82ab50-62da-11cf-ab39-0020af71e433>
 [Animation <3d82ab4f-62da-11cf-ab39-0020af71e433>]
}

template FloatKeys {
 <10dd46a9-775b-11cf-8f52-0040333594a3>
 DWORD nValues;
 array FLOAT values[nValues];
}

template TimedFloatKeys {
 <f406b180-7b3b-11cf-8f52-0040333594a3>
 DWORD time;
 FloatKeys tfkeys;
}

template AnimationKey {
 <10dd46a8-775b-11cf-8f52-0040333594a3>
 DWORD keyType;
 DWORD nKeys;
 array TimedFloatKeys keys[nKeys];
}


Frame Box01 {
 

 FrameTransformMatrix {
  1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
 }

 Mesh  {
  36;
  15.999804;-0.000000;16.000103;,
  -15.999853;0.000000;-16.000080;,
  15.999521;-0.000000;-15.999750;,
  -15.999853;0.000000;-16.000080;,
  15.999804;-0.000000;16.000103;,
  -15.999526;0.000001;15.999752;,
  15.999809;31.998964;16.000101;,
  -15.999856;31.999199;-16.000078;,
  -15.999522;31.999199;15.999750;,
  -15.999856;31.999199;-16.000078;,
  15.999809;31.998964;16.000101;,
  15.999517;31.999199;-15.999748;,
  15.999517;31.999199;-15.999748;,
  -15.999853;0.000000;-16.000080;,
  -15.999856;31.999199;-16.000078;,
  -15.999853;0.000000;-16.000080;,
  15.999517;31.999199;-15.999748;,
  15.999521;-0.000000;-15.999750;,
  15.999809;31.998964;16.000101;,
  15.999521;-0.000000;-15.999750;,
  15.999517;31.999199;-15.999748;,
  15.999521;-0.000000;-15.999750;,
  15.999809;31.998964;16.000101;,
  15.999804;-0.000000;16.000103;,
  -15.999522;31.999199;15.999750;,
  15.999804;-0.000000;16.000103;,
  15.999809;31.998964;16.000101;,
  15.999804;-0.000000;16.000103;,
  -15.999522;31.999199;15.999750;,
  -15.999526;0.000001;15.999752;,
  -15.999856;31.999199;-16.000078;,
  -15.999526;0.000001;15.999752;,
  -15.999522;31.999199;15.999750;,
  -15.999526;0.000001;15.999752;,
  -15.999856;31.999199;-16.000078;,
  -15.999853;0.000000;-16.000080;;
  12;
  3;0,1,2;,
  3;3,4,5;,
  3;6,7,8;,
  3;9,10,11;,
  3;12,13,14;,
  3;15,16,17;,
  3;18,19,20;,
  3;21,22,23;,
  3;24,25,26;,
  3;27,28,29;,
  3;30,31,32;,
  3;33,34,35;;

  MeshNormals  {
   36;
   -0.000000;-1.000000;0.000000;,
   -0.000000;-1.000000;0.000000;,
   -0.000000;-1.000000;0.000000;,
   -0.000000;-1.000000;0.000000;,
   -0.000000;-1.000000;0.000000;,
   -0.000000;-1.000000;0.000000;,
   0.000004;1.000000;0.000004;,
   0.000004;1.000000;0.000004;,
   0.000007;1.000000;-0.000000;,
   0.000004;1.000000;0.000004;,
   0.000004;1.000000;0.000004;,
   -0.000000;1.000000;0.000007;,
   0.000010;0.000000;-1.000000;,
   0.000010;0.000000;-1.000000;,
   0.000010;0.000000;-1.000000;,
   0.000010;0.000000;-1.000000;,
   0.000010;0.000000;-1.000000;,
   0.000010;0.000000;-1.000000;,
   1.000000;-0.000000;-0.000009;,
   1.000000;-0.000000;-0.000009;,
   1.000000;0.000000;-0.000009;,
   1.000000;-0.000000;-0.000009;,
   1.000000;-0.000000;-0.000009;,
   1.000000;-0.000000;-0.000009;,
   -0.000011;0.000000;1.000000;,
   -0.000011;0.000000;1.000000;,
   -0.000011;0.000000;1.000000;,
   -0.000011;0.000000;1.000000;,
   -0.000011;0.000000;1.000000;,
   -0.000011;0.000000;1.000000;,
   -1.000000;0.000000;0.000010;,
   -1.000000;0.000000;0.000010;,
   -1.000000;0.000000;0.000010;,
   -1.000000;0.000000;0.000010;,
   -1.000000;0.000000;0.000010;,
   -1.000000;-0.000000;0.000010;;
   12;
   3;0,1,2;,
   3;3,4,5;,
   3;6,7,8;,
   3;9,10,11;,
   3;12,13,14;,
   3;15,16,17;,
   3;18,19,20;,
   3;21,22,23;,
   3;24,25,26;,
   3;27,28,29;,
   3;30,31,32;,
   3;33,34,35;;
  }

  MeshMaterialList  {
   1;
   12;
   0,
   0,
   0,
   0,
   0,
   0,
   0,
   0,
   0,
   0,
   0,
   0;

   Material Material__3 {
    0.588000;0.588000;0.588000;1.000000;;
    3.200000;
    0.000000;0.000000;0.000000;;
    0.000000;0.000000;0.000000;;

    TextureFilename {
     "testtex.jpg";
    }
   }
  }

  MeshTextureCoords  {
   36;
   0.506322;0.476823;,
   0.991556;0.890389;,
   0.506322;0.890389;,
   0.991556;0.890389;,
   0.506322;0.476823;,
   0.991556;0.476823;,
   0.991556;0.476823;,
   0.506322;0.890389;,
   0.506322;0.476823;,
   0.506322;0.890389;,
   0.991556;0.476823;,
   0.991556;0.890389;,
   0.491925;0.012158;,
   0.014067;0.447619;,
   0.014067;0.012158;,
   0.014067;0.447619;,
   0.491925;0.012158;,
   0.491925;0.447619;,
   0.472406;0.474880;,
   0.000000;1.000000;,
   0.000000;0.474880;,
   0.000000;1.000000;,
   0.472406;0.474880;,
   0.472406;1.000000;,
   0.491925;0.012158;,
   0.014067;0.447619;,
   0.014067;0.012158;,
   0.014067;0.447619;,
   0.491925;0.012158;,
   0.491925;0.447619;,
   0.472406;0.474880;,
   0.000000;1.000000;,
   0.000000;0.474880;,
   0.000000;1.000000;,
   0.472406;0.474880;,
   0.472406;1.000000;;
  }

  XSkinMeshHeader {
   1;
   0;
   1;
  }

  SkinWeights {
   "Bone01";
   36;
   0,
   1,
   2,
   3,
   4,
   5,
   6,
   7,
   8,
   9,
   10,
   11,
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   13,
   14,
   15,
   16,
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   24,
   25,
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   30,
   31,
   32,
   33,
   34,
   35;
   1.000000,
   1.000000,
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   1.000000,
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   1.000000,
   1.000000,
   1.000000,
   1.000000,
   1.000000,
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   1.000000,
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   1.000000,
   1.000000,
   1.000000,
   1.000000,
   1.000000,
   1.000000,
   1.000000,
   1.000000,
   1.000000;
   0.462983,0.000000,-0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,0.886367,0.000000,0.462983,0.000000,-0.167730,0.000000,-0.086489,1.000000;;
  }
 }
}

Frame Bone01 {
 

 FrameTransformMatrix {
  0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,0.000000,0.188713,1.000000;;
 }

 Frame {
  

  FrameTransformMatrix {
   1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
  }
 }

 Frame Bone02 {
  

  FrameTransformMatrix {
   1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,34.958363,0.000000,0.000005,1.000000;;
  }
 }
}

AnimationSet anim {
 

 Animation Anim-Box01 {
  
  { Box01 }

  AnimationKey {
   4;
   11;
   0;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;,
   160;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;,
   320;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;,
   480;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;,
   640;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;,
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  }
 }

 Animation Anim-Bone01 {
  
  { Bone01 }

  AnimationKey {
   4;
   11;
   0;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,0.000000,0.188713,1.000000;;,
   160;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,0.700742,0.188713,1.000000;;,
   320;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,2.371743,0.188713,1.000000;;,
   480;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,4.366164,0.188713,1.000000;;,
   640;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,6.037165,0.188713,1.000000;;,
   800;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,6.737907,0.188713,1.000000;;,
   960;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,6.037165,0.188713,1.000000;;,
   1120;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,4.366164,0.188713,1.000000;;,
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  }
 }

 Animation Anim-Bone02 {
  
  { Bone02 }

  AnimationKey {
   4;
   11;
   0;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,34.958363,0.000000,0.000005,1.000000;;,
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   1600;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,34.958363,0.000000,0.000005,1.000000;;;
  }
 }
}

,ty in advance all

The only texture reference I see in that .x file is to “testtex.jpg”. Does that file exist, and is it in the same folder with your .x file? Do you see any error messages about that file being missing when you load it?

David

No, the file “is” there in the “same” folder as the .x file

Well, it works for me. Are you sure you didn’t see any error messages when you loaded the x file?

David

Well uhhm guys…
I rendered it,… and and the second time I rendered it,… it appear right how I put the uv’s… weird but solved ^^