I was trying to make vertex morphing using bones with skin modifier in 3DS 2009 but every time I apply that modifiers on a certain number of selected vertex, the egg file exported doesn’t seem to correspond what I’ve done.
So I have to modify manually the egg file to solve Vertex-Bones relation.
It relates not only the vertex selected but much more as well.
Have you got any idea?
Thanks a lot.
Sorry, 3DS MAX version was 9 not 2009…