3D Max Animation Exporting Problem

Hello, im a new user of Panda3D.
Recently I wrote a simple program in C++ as part of assignment and I needed to load in models and animations from 3D Max v8 & the latest exporter.

I am able to load in the models correctly textured (without animations) and I am able to add in the collision meshes by adding the tags and stuff like that.

However, when it comes to the loading of animation, the animation doesn’t play. I’m not sure what I have done wrong, but I hope someone can assist by teaching me step-by-step on how to do the animation exportation correctly.

Thanks in advance.

-Icycal.

i tested with the different options turned on and off (don’t think i missed out any), but the animation doesn’t seem to work out right. i tested my code using ralph’s running and walking animation, and it worked.

can someone please guide me to exporting animation from 3d max correctly? Thanks.

I hate to say it, but I’m not sure any one here uses Max.

My info may be out of date but if need to use max with the (old/unsupported) exporter, be aware that it only exports animation data for bones. Simple keyframed animations do not get exported. So, to see anything move it must be rigged (skinning) to the animated bones, or you need to use scripting to attach objects to the animated bones after the fact in Panda.

See this thread for additional details:
discourse.panda3d.org/viewtopic.php … 28edce443b

-Gamegeek

I got some more serious problem. I know that PandaExporter for max only accept bone animation

my problem is my bone animation is losses, not all though, but only the leg are moving

so my advice is to use BIPED instead bone it alway work using biped
I dont know why. just do it

thanks