Hello,
yes, GUI looks nice, and it is very interesting, how did you make/script/add this shaders and masks. Does it have ray casting/ ray tracing? or physics? Also, it is very interesting - is it energy consuming (‘lightweighted’) engine? Panda 3D is lightweighted, but for me it lacks physics and realistic shaders, but of course it can be improved by some tweaks.
Overall, interesting, thank you for sharing
Hi, the rendering is currently using Render Pipeline, but there are still some issues with reflections I am trying to fix.
It does not support ray tracing and uses SSR. I used bullet for physics.
The rendering part might be a bit energy consuming due to the sheer number of features in Render Pipeline. But overall, it should be quite lightweight at least for now.