I’m currently working on a project in which the camera has a 2D, more-or-less top-down view of the world, and tracks the player. The lens is an OrthographicLens.
For certain scenes, I’m experimenting with zooming the camera out a little, and I see offhand two ways of achieving this:
- Scaling the camera.
- (Specifically, in X and Z, leaving Y unchanged, due to the camera’s rotation.)
- Altering the lens’s film-size
I’ve tried out both, and both seem to work.
What I’m stuck on, then, is the question of which is the wiser approach. So: Are there any advantages or disadvantages that either might bring?