Ive been trying to mess around with textures for a few hours and so far nothing has worked, at all. No errors but no materials either =/
some of my code:
from direct.showbase.ShowBase import ShowBase
from direct.showbase import DirectObject
from direct.task import Task
from direct.gui.OnscreenText import OnscreenText
from pandac.PandaModules import *
from math import pi, sin, cos
hitcount = 0
startfun = None
x = 0
direction = 1
time = 0
class MyApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
base.disableMouse()
light = PointLight('light')
light.setColor(VBase4(1, 1, 1, 1))
plnp = render.attachNewNode(light)
render.setLight(plnp)
material = Material()
material.setShininess(5.0)
material.setAmbient(VBase4(1, 0, 0, 1))
self.box = self.loader.loadModel('arrow')
self.box.reparentTo(self.render)
self.box.setHpr(90, 90, 0)
self.box.setMaterial(material)
self.taskMgr.add(self.moveball, "moveball")
def moveball(self, task):
self.box.setPos(x, 15, 0)
global x
global direction
x += ((hitcount / ((time + .01)/ 60)) / 20000) * direction
if x > 4:
direction = -1
self.box.setHpr(270, 90, 0)
if x < -4:
direction = 1
self.box.setHpr(90, 90, 0)
return Task.cont
class Hello(DirectObject.DirectObject):
def __init__(self):
self.accept('mouse1',self.hitcountfunction)
self.accept('mouse3',self.hitcountfunction)
self.accept('z',self.hitcountfunction)
self.accept('x',self.hitcountfunction)
def hitcountfunction(self):
global hitcount
hitcount += 1
print hitcount
global startfun
print startfun
if not startfun:
taskMgr.add(h.cpm, "...")
startfun = True
print startfun
def cpm(self, task):
global time
time = task.time
if task.time < 20:
task.time and \
cpmt.setText(
str(
round(
(hitcount / ( task.time / 60 )) / 4,
2 ) ) )
return task.cont
h = Hello()
app = MyApp()
cpmt = OnscreenText( pos = ( 0, -.2 ), scale = .05, mayChange = True )
app.run()
im by no means an expert ( not even close XD) but that should work right? i also tried setEmission with no pointlight instead of setAmbient with pointlight and still no materials =/. againi get no errors but my model gets no materials lol. Any ideas?