i’m trying to set the color of the node (see code) but it wont work… i’ve also try it on the model but with no resoult…
is something wrong here?
quadsHolder = []
mainHolderNode = render.attachNewNode("mainHolder")
#mainHolderNode.setPos(-4, 0, -3)
def setQuads():
for i in range(8):
for j in range(6):
tempModelNode = mainHolderNode.attachNewNode("modelHolder")
tempModelNode.setPos(i*1.1, 0, j*1.1)
tempModelNode.setColor(1, 0.5, 0.5, 1)
tempModel = loader.loadModel("primitives/cube.egg")
tempModel.setTwoSided(True)
tempModel.instanceTo(tempModelNode)
tempModel.setColor(1, 0.5, 0.5, 1)
quadsHolder.append(tempModelNode)
i’m on osx using openGL