Just as the title says.
I’m trying to export a static mesh from 3ds max with painted vertex colours but with no success, it always ends up white. Is there any known workaround for this?
This is the output I get (the mesh is a 4x4 quad plane):
<CoordinateSystem> { Z-Up }
<Group> "Scene Root" {
<Group> Plane01 {
<VertexPool> Plane01.verts {
<Vertex> 0 {
-25 -12.5 0
<Normal> { 0 0 1 }
}
<Vertex> 1 {
-25 -25 0
<Normal> { 0 0 1 }
}
<Vertex> 2 {
-12.5 -12.5 0
<Normal> { 0 0 1 }
}
<Vertex> 3 {
-12.5 -25 0
<Normal> { 0 0 1 }
}
<Vertex> 4 {
0 -12.5 0
<Normal> { 0 0 1 }
}
<Vertex> 5 {
0 -25 0
<Normal> { 0 0 1 }
}
<Vertex> 6 {
12.5 -12.5 0
<Normal> { 0 0 1 }
}
<Vertex> 7 {
12.5 -25 0
<Normal> { 0 0 1 }
}
<Vertex> 8 {
25 -12.5 0
<Normal> { 0 0 1 }
}
<Vertex> 9 {
25 -25 0
<Normal> { 0 0 1 }
}
<Vertex> 10 {
-25 0 0
<Normal> { 0 0 1 }
}
<Vertex> 11 {
-12.5 0 0
<Normal> { 0 0 1 }
}
<Vertex> 12 {
0 0 0
<Normal> { 0 0 1 }
}
<Vertex> 13 {
12.5 0 0
<Normal> { 0 0 1 }
}
<Vertex> 14 {
25 0 0
<Normal> { 0 0 1 }
}
<Vertex> 15 {
-25 12.5 0
<Normal> { 0 0 1 }
}
<Vertex> 16 {
-12.5 12.5 0
<Normal> { 0 0 1 }
}
<Vertex> 17 {
0 12.5 0
<Normal> { 0 0 1 }
}
<Vertex> 18 {
12.5 12.5 0
<Normal> { 0 0 1 }
}
<Vertex> 19 {
25 12.5 0
<Normal> { 0 0 1 }
}
<Vertex> 20 {
-25 25 0
<Normal> { 0 0 1 }
}
<Vertex> 21 {
-12.5 25 0
<Normal> { 0 0 1 }
}
<Vertex> 22 {
0 25 0
<Normal> { 0 0 1 }
}
<Vertex> 23 {
12.5 25 0
<Normal> { 0 0 1 }
}
<Vertex> 24 {
25 25 0
<Normal> { 0 0 1 }
}
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 0 1 2 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 3 2 1 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 2 3 4 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 5 4 3 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 4 5 6 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 7 6 5 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 6 7 8 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 9 8 7 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 10 0 11 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 2 11 0 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 11 2 12 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 4 12 2 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 12 4 13 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 6 13 4 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 13 6 14 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 8 14 6 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 15 10 16 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 11 16 10 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 16 11 17 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 12 17 11 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 17 12 18 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 13 18 12 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 18 13 19 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 14 19 13 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 20 15 21 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 16 21 15 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 21 16 22 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 17 22 16 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 22 17 23 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 18 23 17 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 23 18 24 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<VertexRef> { 19 24 18 <Ref> { Plane01.verts } }
}
}
}
…and BTW Hi, I’m new here.
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