DirectGUI and event handling...

Is it possible to make it so that if a DirectGUI object gets an event it garbles it up - so that my event listener doesn’t get it?
As it is, if you have a button, say, and an event listener for mouse1, when you click the button it will also send the mouse1 event to the handler.

I do not want this for (hopefully) obvious reasons…

I tried adding “accept” listeners to the gui so that when an object got a Focus/Unfocus event it would toggle a variable in my handler for whether input was caught or not.
That worked for Entries, but not buttons.
I also tried adding an accept for “mouse1” in buttons - but that just garbles all input then.

I figure there must be some simple solution to this somewhere…
Thanks :slight_smile:

Really? It’s supposed to automatically suppress mouse button events when you click a DirectGui object. (In fact, the keyword parameter is suppressMouse = True, which is set by default. There is also suppressKeys = True, which is not set by default; this will suppress keyboard buttons also.)

It appears to work for me:

from direct.directbase.DirectStart import *
from direct.gui.DirectGui import *
from direct.showbase.DirectObject import DirectObject

class Watcher(DirectObject):
    def __init__(self):
        self.accept('mouse1', self.mouseEvent)
        
    def mouseEvent(self):
        print "clicked mouse"

def buttonEvent():
    print "clicked button"

w = Watcher()
b = DirectButton(text = 'button',
                 scale = 0.1,
                 pos = (-0.5, 0, 0),
                 command = buttonEvent,
                 )

run()

This print “clicked button” when I click over the button, and “clicked mouse” when I click anywhere else. It does not print “clicked mouse” when I click over the button.

Does it not work this way for you?

Note that while the ‘mouse1’ event is suppressed, the ‘mouse1-up’ event is not. The idea is never to suppress the -up events, or you might lose track of whether the mouse button is down (if the user, say, clicked down, moved the mouse over a button, and then released it there).

David

Well, that was one part of it, I was catching the mouse-up and not checking to make sure I got a mouse down first - so that is easy to fix. But what about the DirectEntry widget?

When I am typing into it an entry it still generates key press events.

Thanks for the help :slight_smile:

Pass suppressKeys = True to the DirectEntry constructor.

David

Perfect - thanks a ton :slight_smile: