I’d like to set a node so that it uses additive blending; that is, I want to add its color to the background rather than mixing it. Is there a simple way to do this? I tried fiddling around with the setTransparency function, but I couldn’t seem to get anywhere.
Use the ColorBlendAttrib instead of the simpler TransparencyAttrib. Since there’s not a convenience method on NodePath to control ColorBlendAttrib, you do it by hand like this:
nodePath.node().setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd)))
David
Thanks!