I’m a member of another small game development community, where it’s not uncommon - and in fact, I believe, encouraged - for us to upload prototypes and pre-alpha builds for comment, a practice that, I feel, can provide valuable feedback, suggestions and encouragement.
In the hopes of showing my progress on my current Panda project there, I tonight referred to the manual’s section on using Packpanda, packed up the game, and tested it on another machine. All seemed reasonably well, until I noticed a slight delay in a transfer of the file, and subsequently discovered that this simple game’s installer weighed in at a little over 36MB - and this for a game whose own files come to a little over 1.5MB (with eggs converted to bams)!
Unfortunately, this is a little problematic, for three reasons:
- I’m not sure of how many people in the community that I mentioned have an ADSL connection; while 36MB transferring over a dial-up connection isn’t the end of the world, it does seem likely to me to discourage people.
- Of those of us who do have ADSL connections, most of us are probably under caps (I am, for example). While 30-odd MB might not be terribly much, these things can add up, I feel.
- The community has file hosting available, but with a general limit of 10MB per upload, as I recall. I’ve gotten around this once by splitting an upload into two zips, but this doesn’t seem viable here… I could perhaps try the Panda hosting, but it doesn’t seem worth it for this.
Before now (developing in C++, and using OpenGL) it wasn’t generally at all difficult to keep my uploads below 10MB, and I don’t want to go above that for small games, such as my current one.
Bear in mind that such uploads are something that I’d want to be able to do a couple of times a month, perhaps more. I don’t particularly want to do that with a 36MB upload several times a month.
[edit] Similarly, 35-odd MB seems like a bit much for those occasions on which I’m only aiming to put together a quick prototype. [/edit]
Some searching of this forum showed me that such sizes are probably normal. This one game the promising figure of 7.79MB (albeit in a post from more than a year ago; the size would probably be a little bit greater now, I imagine)… but it looks a little “fiddly” for something that I might end up doing with an hour to go before one of the afore-mentioned community’s one-month competitions. ^^;
In another thread, a poster suggested to the person bringing up this issue that they use C++, but the manual indicates that not all of Panda’s functionality is available in C++.
(And admittedly, Python is proving to be a nice language.)
So… First of all, my apologies for perhaps rambling a little. This, along with a few more minor issues, has led to a little frustration on my end, I think. ^^;
Secondly, what suggestions have you?