I have a scene I’m rendering to two different windows through two different cameras. I’d like to be able to have some objects in common and some specific to a certain window. Actually most of the things they’re going to render are the same, but there’s a bunch of things that are different. I thought cameras rendered whats reparented to them but that didn’t work out. What’s the best way to achieve this?
The reparenting thing worked for me but i add to dig in the source of DirectStart to know how to do it.
I use a different scene with it’s own camera and light conditions for the background separated from the play area. Only use masks if your scene is part of an already existing scenegraph and it’s not convenient to separate it.
Theres a lot of linking that needs to be done for your camera to render properly in setupBackgroundCamera.