A3P [formerly Stainless]

Yes, it only looks for certain file extensions, and adds those, ignoring others. For something more custom, you’d have to use the ppackage command, and build a pdef file something like this:

packager.textExtensions += [ 'map' ]
class mygame(p3d)
    dir('/my/start/dir')
    mainModule('main')

Then when you run “ppackage.p3d mygame.pdef”, it will generate mygame.p3d, including your files named foo.map.

It would be a good idea to have a command-line option to packp3d to allow you to specify additional file extensions without having to go through this pdef rigamarole, though. I’ll add that feature.

David