problem with textures in 1.5

I’m also getting really odd behavior of my shaders (each time I run my game the texturing on my terrain looks different)
It seems to be grabbing a random texture each time indeed. Maybe this has to do with texture ordering? I really hope this could be fixed soon, I was planned to release a techdemo of my game this week but now it is delayed.

Haha, I first thought it was my terrain class which did it all wrong… I totally rewrote it from scratch but the problem still occurs…

EDIT: Treeform pointed me on the IRC to the fact that I had to set the texture priorities, but that still didn’t work…