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LerpColorScale: Different in Fixed-Function and Autoshader
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0
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24
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June 13, 2026
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Add own custom global per-camera inputs like p3d_ViewMatrix to shaders
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1
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34
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June 6, 2026
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I need your support about pand3d
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5
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80
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May 17, 2026
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Bringing an ocean to life in Panda3D
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1
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260
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February 12, 2026
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Shadow Buffers with Hardware Instancing not showing up with custom camera shader
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11
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122
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January 21, 2026
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Lighting limits with p3d_LightSourceParameters
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34
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267
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January 2, 2026
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How to do deferred rendering
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0
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62
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December 26, 2025
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Compute Shader Error with custom render piplines
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2
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38
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December 26, 2025
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HeXenium by Damage (3rd place at Inércia 2025 - Combined Demo Competition, Invitation for Xenium 2026)
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6
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178
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December 25, 2025
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Make offscreen buffers in custom render pipelines support unsigned integer textures
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1
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73
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December 7, 2025
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igLoop / renderFrame causes 1% lows to drop
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12
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139
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August 6, 2025
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Unstable order of p3d_TextureN slots when loading a glTF model – did I miss a cleaner fix?
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2
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86
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July 24, 2025
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Linear corridor model scaling and incorrect shader application
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9
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97
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April 29, 2025
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Effects.py a simple shader compositor library
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2
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469
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April 23, 2025
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Simple Mesh Shader using Callback Node
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6
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559
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April 20, 2025
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Create an outline on a model with Stencils
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12
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302
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March 30, 2025
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Simplepbr lights not works when normal map is on
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13
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139
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March 27, 2025
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Grabbing 'slice' of collision geometry, and/or voxel testing?
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6
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70
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March 25, 2025
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What's Advantageous in Shader-Loading: Two Questions
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2
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69
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March 9, 2025
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Panda3Dtoy (simple, extensible shadertoy alternative)
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3
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307
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February 22, 2025
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The List of CG Inputs
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2
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80
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January 25, 2025
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"Invalid ShaderPtrSpec"?
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5
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76
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February 7, 2025
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Building with complexpbr
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1
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53
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February 6, 2025
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Trouble getting shadow map on web compiled shader, custom shader version 300 es
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1
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82
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December 26, 2024
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DylanCheetah's Shader Tutorials
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0
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126
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December 16, 2024
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Hardware instancing with frustnum culling/lighting
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0
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137
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November 16, 2024
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How to make chess game
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1
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220
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September 25, 2024
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Optimising Lighting
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14
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266
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April 27, 2024
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Shaders: Uncovering Performance Issues
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5
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231
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April 19, 2024
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Fragment position in model space - Shader
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2
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219
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April 10, 2024
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