I’m having problems getting ZSpinParticleFactory to work. Looks like it doesn’t work in the samples\Particles programs either. I’ve read on the forums that Particle System has some problems, is this one of the problems ?
Thanks for any help
oops, my bad
ZSpinParticleFactory does work.
I didn’t have “set_anim_angle_flag(true)” on the sprite renderer ( very important :} )
Also if you do sprites that only last a couple seconds before they go invisible then be sure to set the spin factory “set_angular_velocity” to large degrees per sec like 270 or more, then you can see something happen.
Sorry, I program with C++ so the different function names …
Spinning blue speckled sprites make for a nice water fountain effect.