Hi all,
My question is simple, I’m trying to create a texture to use within my in-game generated models and I’m trying to experiment with a few methods. I tried generating a texture by create some geometry, parenting it to a hidden window, then writing the texture of that hidden window out to disk, however, nothing gets written out:
tex=Texture()
mybuffer = base.win.makeTextureBuffer("My Buffer", 512, 512,tex,to_ram=True)
mybuffer.setSort(-100)
mycamera = base.makeCamera(mybuffer)
myscene = NodePath("My Scene")
mycamera.reparentTo(myscene)
self.activePieceModel.reparentTo(myscene)
file_name=Filename.fromOsSpecific("save_gameDat_001.png")
mybuffer.saveScreenshot(file_name)
Also, using this method, still nothing is written out:
p=PNMImage()
tex=mybuffer.getTexture()
tex.store(p)
p.write("test_001.png")
I did set to_ram to True too as indicated, but still, nothing is written out. Am I missing something?
Also, the texture generated this way will have an alpha-channel present, correct? This is important since I’d like some parts of my generated texture to be transparent.
(I know one can purely use the PNMIMAGE class and I already am, but as I said, I’m trying out different methods to achieve the same thing.)
Thanks in advance.