This one works fine.
self.floor = CollisionNode('floor')
self.cp_floor = CollisionPolygon(Point3(0, 0, 0), Point3(1, 0, 0), Point3(1, 1, 0), Point3(0, 1, 0))
self.floor.addSolid(self.cp_floor)
self.floor = render.attachNewNode(self.floor)
but why is this one not working?
self.floor = CollisionNode('floor')
self.cp_floor = CollisionPolygon(Point3(0, 0, 0), Point3(1, 0, 0), Point3(1, 1, 0), Point3(0, 1, 0))
self.floor.addSolid(self.cp_floor)
self.floor.reparentTo(render)