That’s probably mipmapping you’re seeing. You could disable mipmapping, but that will make textures flicker far away. I recommend enabling anisotropic filtering (while keeping mipmapping enabled), I’ve found that a value of 16 eliminates most of the blurring.
You can find information about it on the texture filtering page in the manual. You can also set a global configuration variable to control this for all textures - look through the list of all config variables on the manual.