Is it possible to map your UV textures with Panda? I’ve been trying to find a hint as to how this works, but the manual is not helping. I’ve found methods of doing it directly from Blender; is this the way I should be working on it?
While it is technically possible to edit the geometry and put a coordinate on every vertex, doing so is clumsy and is probably not what you want.
You can let the graphics card automatically generate an UV mapping for you, though:
panda3d.org/manual/index.ph … oordinates