Hey all,
I’d like to take the video output I’m getting from a MaxMSP/Jitter patch and use it as a texture in Panda3D (similar to what was done for Unity3D here cycling74.com/forums/topic.p … post-99056).
I am able to send Panda3D the matrix of ARGB values that compose the video. Is it possible to convert this information back into a real-time texture in Panda3D?
Any help is appreciated.
Thanks,
Logan