Using ARGB matrix for texture (MaxMSPJitter in Panda3D)

Hey all,

I’d like to take the video output I’m getting from a MaxMSP/Jitter patch and use it as a texture in Panda3D (similar to what was done for Unity3D here cycling74.com/forums/topic.p … post-99056).

I am able to send Panda3D the matrix of ARGB values that compose the video. Is it possible to convert this information back into a real-time texture in Panda3D?

Any help is appreciated.

Thanks,
Logan

Sure, there are lots of different ways to do this, depending partly on the nature of the ARGB data you have. Here’s a thread where someone is reporting doing a similar trick with data from another source:
https://discourse.panda3d.org/viewtopic.php?t=7534

David