Using ARGB matrix for texture (MaxMSPJitter in Panda3D)

Hey all,

I’d like to take the video output I’m getting from a MaxMSP/Jitter patch and use it as a texture in Panda3D (similar to what was done for Unity3D here … post-99056).

I am able to send Panda3D the matrix of ARGB values that compose the video. Is it possible to convert this information back into a real-time texture in Panda3D?

Any help is appreciated.


Sure, there are lots of different ways to do this, depending partly on the nature of the ARGB data you have. Here’s a thread where someone is reporting doing a similar trick with data from another source: