I am trying to port a simple white sphere made in Blender 2.80 to Panda3D but it looks like this (It is a dark blue because its overtop the blue table–if I change the table to red I get a dark red sphere):
Even though in blender it looks like this:
Here are the steps I took:
Then I add a material, keeping default settings:
I save and export the
.blend file using
blend2bam models/blender/sphere2.blend models/sphere.bam --blender-dir /Applications/Blender.app/Contents/MacOS/
Then I load in the
ball_node = loader.loadModel(model_paths['sphere']) ball_node.reparentTo(render.find('table'))
I also tried this Blender 2.80 compatible https://github.com/kergalym/YABEE and got this result on the same
I’m sure I’m doing something silly. Could someone please point me in the right direction? Ideally I would like to
blend2bam but I don’t care if it works.
Thanks for your time. Cheers.