Trying some fire and other effects

i created this neat fire from this texture in the particle panel:
sparkle3
it just goes from yellow to red and Z-rotates, but creates a very good effect i think
if anyone has any ideas to make it less jarring to the eyes i will be glad to hear them

self.reset()
self.setPos(0.000, 0.000, 0.000)
self.setHpr(0.000, 0.000, 0.000)
self.setScale(1.000, 1.000, 1.000)
p0 = Particles.Particles('particles-1')
# Particles parameters
p0.setFactory("ZSpinParticleFactory")
p0.setRenderer("SpriteParticleRenderer")
p0.setEmitter("SphereVolumeEmitter")
p0.setPoolSize(100)
p0.setBirthRate(0.1000)
p0.setLitterSize(5)
p0.setLitterSpread(0)
p0.setSystemLifespan(0.0000)
p0.setLocalVelocityFlag(1)
p0.setSystemGrowsOlderFlag(0)
# Factory parameters
p0.factory.setLifespanBase(1.0000)
p0.factory.setLifespanSpread(0.0000)
p0.factory.setMassBase(1.0000)
p0.factory.setMassSpread(0.0000)
p0.factory.setTerminalVelocityBase(400.0000)
p0.factory.setTerminalVelocitySpread(0.0000)
# Z Spin factory parameters
p0.factory.setInitialAngle(0.0000)
p0.factory.setInitialAngleSpread(0.0000)
p0.factory.enableAngularVelocity(0)
p0.factory.setFinalAngle(720.0000)
p0.factory.setFinalAngleSpread(10.0000)
# Renderer parameters
p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
p0.renderer.setUserAlpha(1.00)
# Sprite parameters
p0.renderer.addTextureFromFile('sparkle3.png')
p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00))
p0.renderer.setXScaleFlag(1)
p0.renderer.setYScaleFlag(1)
p0.renderer.setAnimAngleFlag(1)
p0.renderer.setInitialXScale(0.1000)
p0.renderer.setFinalXScale(1.0000)
p0.renderer.setInitialYScale(0.1000)
p0.renderer.setFinalYScale(1.0000)
p0.renderer.setNonanimatedTheta(0.0000)
p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
p0.renderer.setAlphaDisable(0)
p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd, ColorBlendAttrib.OOne, ColorBlendAttrib.OOneMinusIncomingAlpha)
p0.renderer.getColorInterpolationManager().addLinear(0.0,1.0,Vec4(1.0,1.0,0.054901961237192154,0.19607843458652496),Vec4(0.8823529481887817,0.0,0.0,0.0),True)
# Emitter parameters
p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
p0.emitter.setAmplitude(1.0000)
p0.emitter.setAmplitudeSpread(0.0000)
p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 2.0000))
p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000))
p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000))
# Sphere Volume parameters
p0.emitter.setRadius(0.2000)
self.addParticles(p0)
f0 = ForceGroup.ForceGroup('Noise')
# Force parameters
force0 = LinearNoiseForce(0.4000, 1)
force0.setVectorMasks(1, 1, 1)
force0.setActive(1)
f0.addForce(force0)
force1 = LinearVectorForce(Vec3(0.0000, 0.0000, 1.0000), 1.0000, 0)
force1.setVectorMasks(0, 0, 1)
force1.setActive(1)
f0.addForce(force1)
self.addForceGroup(f0)

also i have 2 questions

  1. is there any documentation on the use of sprite animations?
    the manual just says than the option is there
  2. is there a way to make the movement of the particles independent from the emitter?