Hi I have recently tried a very simple experiment with applying a texture of a world to a sphere and wanted to make the non-continent parts transparent/see through. I tried making the alpha color transparent in the non-continent parts in the texture using photoshop however when I load the texture and apply it to the sphere in panda I still don’t see transparency it is solid gray/black which is what its full alpha color is.
I tried already calling the model’s setTransparency method with TransparencyAttrib.MAlpha as the parameter. I also tried setting AlphaScale to 0.5 and that only dimmed the model(I currently have no lights except default lights in the scene in panda).
I was wondering if anyone knew if I had to do something extra to make transparency/see-through work?(or maybe if i’m making a common mistake of some kind)