I need to render an object (from Blender) with following requirements :
- the object doesn’t have vertex color and texture applied
- it has transparent material (alpha < 1)
- completely no script is involved
Currently I’m trying it by extending chicken R91.
I’ve added " diffa {alpha-value}" to section, as it should.
The remaining problem is I have to tell P3D to render the object with transparency attrib.
I’ve tried these options :
A. adding " alpha {ON}" line to section. RESULT : the object is completely transparent when lit (gone).
B. breaking rule (1), by writing out dummy vertex color (1, 1, 1, 0.99). RESULT : correct as expected.
If there is any other possibility, I’d like to hear it.
Thanks in advance.