just a trail generator for python. Trails can have textures/grow/slide. Now just need to implement that in c++ but surprisingly its fast enough for my uses.
Nice job, thanks for sharing.
I could actually use that to make some good looking engine-trails for my space ships… or at least adept your way of creating them for my needs.
That would save me the time of creating one effect (out of a list of many) for my game.
i am using them in my space ship game. I will post updates as soon as i do more. I have changed the thing form vec’s to nodePaths. Any thing else that should be included?
This is really kewl, thanks for sharing!
Raytaller has something similar in C++:
https://discourse.panda3d.org/viewtopic.php?t=2601
enn0x
wow i have seen the C++ trails before but forgot about them. I will remake it in C++ soon enough
very nice !
a tiny suggestion :
you may want to use this instead :
camera.setPos(10,10,10)
camera.lookAt(Point3(0,0,0),Vec3(0,1,0))
mat=Mat4(camera.getMat())
mat.invertInPlace()
base.mouseInterfaceNode.setMat(mat)
since the node moved by mouseInterface is camera, so if you move around base.cam, the camera movement would be horrible.
Wow, really cool, thanks for sharing.
I have rewritten this sample to use the pyro system - ah much faster now…