Textures strangely appear near each other

Hello :wink:

Not sure this is a “Scripting Issues”.
I don’t know what’s causing this, so, I don’t know from where start searching…

I’m not having this effect only with the trees but with all my objects!
In this scene, all the trees are the same but you can see that the ones rendered before the rocks are partially hidden.

This only happens if two objects are supposed to be seen by the cam and the one in between is with alpha as the branches in the exemple above.

Does anyone know what’s causing this ?
Thanks in advance.

This is a common problem with transparency, due to a failure to sort correctly because of the nature of your particular scene. There are lots of different workarounds. See Transparency and Blending in the manual, the bit beginning with “Dealing with Depth-sorting”.