AV1
September 2, 2010, 2:06pm
1
Hi.
I have discovered a strange behavior with textures. They become blurry from a certain angle.
dl.dropbox.com/u/7017332/blurry_ … 16.tar.bz2
Just open this example with pview et rotate the cube.
Is this normal?
What I’m doing wrong?
Is there a way to fix that?
drwr
September 2, 2010, 4:49pm
2
Sounds like mipmapping. You can disable mipmapping if you don’t like that effect.
David
AV1
September 3, 2010, 11:07am
3
Thanks David for your quick response.
It’s effectively the reason of this effect. I can alter it with anisotropic filtering.
Do you think the use of a DDS file can be of any help?
drwr
September 3, 2010, 4:42pm
4
I don’t know what benefit a dds file will get you. Did you have something in mind?
David
AV1
September 8, 2010, 11:10am
5
If I’m not wrong, with a dds file I can controlling the mipmap. So, I could influence the blurry effect.
rdb
September 8, 2010, 11:35am
6
Not really, I can assure you that generating the mipmaps yourself won’t help you.
I tend to set anisotropic filtering to 16x (while still having mipmapping enabled), which almost entirely eliminates the blurry effect in the distance.