Textures are blurry

Hi.

I have discovered a strange behavior with textures. They become blurry from a certain angle.

dl.dropbox.com/u/7017332/blurry_ … 16.tar.bz2

Just open this example with pview et rotate the cube.

Is this normal?
What I’m doing wrong?
Is there a way to fix that?

Sounds like mipmapping. You can disable mipmapping if you don’t like that effect.

David

Thanks David for your quick response.

It’s effectively the reason of this effect. I can alter it with anisotropic filtering.

Do you think the use of a DDS file can be of any help?

I don’t know what benefit a dds file will get you. Did you have something in mind?

David

If I’m not wrong, with a dds file I can controlling the mipmap. So, I could influence the blurry effect.

Not really, I can assure you that generating the mipmaps yourself won’t help you.

I tend to set anisotropic filtering to 16x (while still having mipmapping enabled), which almost entirely eliminates the blurry effect in the distance.