Texture WrapMode question

I have and skydome. I apply one texture as background, and many textures as clouds. And my trouble is texture WrapMode, a cloud texture is default Repeat, then I try other modes, nothing better.

I need to spawn texture from one file, but at many random positions on skydome model.

Someone help me an advice in this case!

Could you perhaps use PNMImage? I imagine that you might be able to load your backdrop texture into one PNMImage, your cloud texture into another, and then use PNMImage’s “blendSubImage” method to repeatedly copy the cloud image into the backdrop image. That done, you should be able to simply create a texture and use its “load” method to load the PNMImage into the texture, which you might then apply to an object.

Good solution, thanks!