Hmm, I haven’t read anywhere that the exporter didn’t work with NURBS.
I did a lot of searching on the forums before I asked. I just don’t really know how to describe the effect so I searched with variations of “texture”. Maybe I’ll try another model. Maybe one without animations.
maya2egg does convert NURBS, in fact by default it automatically converts them to polygons. This means that if you have already converted your NURBS model to polygons within Maya, and you therefore have a polygonal model and a NURBS model in the Maya scene, then when you maya2egg it you will end up with two polygonal models in the resulting file. Perhaps this is what happened? I do agree that it looks like you have two coplanar models fighting there, especially if you say the effect seems to be flickering.
Thanks for the explanation. Well, I guess my title “texture problem” isn’t quite accurate. Even without the texture I still get the strange effect on the model. The model was created in Maya out of cylinders for the most part and there is just one animation. When I converted it via maya2egg6 I tried the -pa both options because the animation was not separate.
I thought by using the -p option I could avoid this problem but it had no effect.