Tagging objects in 3ds max

Under the “Max egger changes and additions(To be available in Panda3D 1.7.1 or later)” section, it describes something about collisions.

How would I know what the best to choose for some particular model? For example, would I choose polyset if I had a character model? What would I choose for a table model? Or a tank vehicle model?

You should use a solid that fits best… or sphere because it’s fast and cheap.

More info here: panda3d.cvs.sourceforge.net/viewvc/panda3d/panda/src/doc/eggSyntax.txt
and in the manual under collisions