I’m recently trying to make an exporter for blender 2.6x
All go well except the UV texturing
The problem is that each vertex of the exported mesh supports only one UV-coords while blender can support multiple UV-coords
The solution was made in the past with Chicken exporter by creating extra vertices which have same x,y,z values with different UV coords
for example: a simple cube has 8 vertices in blender, but after exporting with chicken exporter it will have 24 vertices
Is there a way to make the single vertex having more than one UV values other than creating extra vertices?
it is as easy as adding multiple entries for each vertex. as long as you name them properly there should be no problem.
details to be found there : panda3d.cvs.sourceforge.net/view … Syntax.txt