Hello, I am a long time player of PC games but have never tried to actually create one before. But if you want something done right you have to do it yourself right?
I am throwing around the idea of trying my hand at some coding (with no prior experience but the ability to learn) and the game I really want to make is as follows:
*High end graphics depicting fully 3D space and massive capital ships, starbases, planets, nebula, star light, intricate HUD and fluid controls.
*Dozens of weapon types from ballistic, energy, missile, EMP, nukes, pulse and beam weapons.
*Complex damage model that allows for fully destructible hulls and location based damage.
*3rd person perspective (free roaming or anchored camera
*Full Newtonian physics for slow moving ships with momentum, mass and collision effects (ramming speed!)
*AI and online play
Basically, I ask because most of the demo screen shots seem on the lower end and I am unable to be sure how high end this engine can go. I want to target high end gaming PCs with lots of memory and modern hardware. Any advice on choosing this engine or another is greatly appreciated. Thanks