I’m looking for a way to export geometry from maya without any vertex color information.
What I have is a model without a texture, and I want to export it with no vertex colors (to save memory) because I will assign a texture at runtime.
Is there a way to do this?
I tried the -suppress-vcolor option of egg2bam but it didn’t do the job. (well, it wasn’t intended to do it anyways, but I hoped to get lucky )
If your model is entirely white, the egg loader will avoid creating a color column for your vertices. So the easy answer is: make sure your vertex color is always white.
Note that you probably won’t be saving gobs of memory this way, since the color column is only four bytes per vertex.
I already was aware of the low memory impact but we’re targeting really low spec machines.
Well, and after developing for the PS2 for a few years, I guess I save memory by habit…