Stop factory - particle effects

Hey all

I want to make an explosion effect by using particle effects (created in the particle pannel).

I can set up the effects to start running, but instead of just calling stop(), I want to do something like stopping the particle factory and letting the existing particles remain visible for a while before killing the effect itself. This is because simply stopping the effect is way too abrupt and thus ugly.

    self.particle = ParticleEffect()

And then when the two specified objects collide:


Thanks in advance.

I’m not sure that this is what you want, but have you tried softStop?

That is exactly what I was looking for, thanks a lot!