I would like a background in my game similar to eve online. There is a project here that is also a space type game that has from the looks of it something along those lines as a background for the scenes.
anyone know where to point me in order to achieve such an effect when one is traveling in space ?
Im pretty sure its a projected texture or maybe a shader effect but i am uncertian where to look to get started. Any ideas would be apreciated.
Maybe you are interested in billboards.
You have information on both shaders and on billboards in manual.
[HEADSMACK] DOH , forgot all about those.
Which background from eve do you mean?
The ingame space background, the login screen (wallpaper-like bg) or something different?
The space background , Basicly the starfeild you see when you are in your ship flying around in space.
I managed to find a snipit that implements a sphereical cube map but, you can tell where the seems are and if you move the camera around too much you end up with a “plungered” fisheye looking mess in its current implementation. Im now trying to figure out how to blend the edges and keep the images from getting warped so bad.
here is a screenshot of what I am talking about:
http://darkrift.dyndns-server.com/space1.jpg
while its a good start, I need to work on it a bit.
Please note there’s a Nintendo 64 game called Dark Rift: en.wikipedia.org/wiki/Dark_Rift
Please note that Dark Rift is not the complete name of my game and that I use darkrift in my code to make it shorter for coding purposes.
DarkRift:Apocylipse would A. take longer to type and B. cause issues with the semicolin in the name being mistaken for a namespace value and NOT the name of the game.