Sound files within Panda3D programs

In this day and age of terabyte hard drives I am not real concerned about file size. I still have a bit of trouble wrapping my head around terra byte hard drive… I remember having a 50 meg hard drive in my HS computer lab, it was five 10 inch or so metal discs inside a plastic case, that was the hard drive storage for the entire computer lab of 30 computers… My first hard drive that I bought, well traded a brake job for, was a 20 meg removable ISA hard card, man that seemed like the coolest thing ever back then… lol… We had all of windows 3.11 on there along with every driver we had, we could take that out and slap it in any computer and have them running in no time.

I was just a bit surprised at the size and bit curious of how much effect to expect on bigger more entailed programs, I was envisioning getting into giga byte size programs with any real amount of intricacy.

Panda takes up about a constant 20-40 MB. In any modern game this is a negligible fraction of the total game size. The rest will all be your own game files. So, the game will be as large as you make it. It’s unlikely to get into gigabyte-sized programs without you adding gigabyte-sized models or textures.

Some of the errors earlier in this thread indicated you were instantiating ShowBase more than once, or importing DirectStart and instantiating ShowBase. Keep in mind that there can only be one ShowBase instance at a time.

As for this error:

base = ShowBase()
NameError: name 'Showbase' is not defined

The case doesn’t seem to match up between the quoted line of code and the error message. Note that Python is case-sensitive. It could also be that you have not imported ShowBase yet at that point.