I was wondering if the cloth on my 3ds max model is going to show up in panda before i bother creating it. Is there a game engine that would support 3ds max cloth or do you think the cloth would export to any game engine as part of the model?
tip: dont use “help!!!” or “sorry to bother you” or simmilar in your topic headlines. this forum is there to get help so no need to be afraid of asking. using a problem-specific title helps the people reading through the forums.
i dunno exactly if max cloth are exported . most likely not.
maybe about cloth in general:
panda has no native support for cloth-simulation yet, so in any case, you would have to “bake” the cloth-animation into your character-animation before exporting. this would work if max can “bake” the cloth-simulation into vertex-based animations AND if the max-exporter exports those vertex-based animations. i dont know if those are working but if they are it would work. panda itself supports those animations.
i guess it’s best to try out on a minimalistic model. like a sphere and a piece of cloth.
reading the exporter description and max-manual might be worth it.
Thank you i’ll take that into consideration. I just see people getting into arguments alot in other forums for asking for help so i try not to ask for help so quick.
Do you think i could parent the cloth to the skeleton to animate it or would still have to animate the vertices?
depends on the max exporter capabilities. i’m not a max user so i wouldnt know. like i said. it’s good to try those tings with simple objects before you invest lots of work in your actual model.
yea i think parenting the cloth might work but if i want it to look like real clothes animating the vertices while its still cloth is my best bet.